see also blender game engine notes
blender notes
tutorial / docs
pythonic
to setup SPE (currently using SPE 0.5.1.B) as an editor, wxpython is required.
edit .zshenv/.basrhc and .MacOSX/environment.plist to include PYTHONPATH=“/usr/local/lib/python2.3/site-packages/” (or key/value pair)
downloads
notes from julian's workshop
(chateau d'halloy 19JUL2004 / blender 2.33a)
in edit mode
object mode
tab to enter
mmb to spin,
'z' to view rendered
red/white point is pov rotation
pink dot is object center
rotation menu > select point to rotate view around
modeling
make a cube,
S-k to cut the cube
select one half (in object mode)
move the 2 halves apart
select each of the vertecies of the open side
'f' to create a face joining the selected vertecies
normals
complexifying meshes
edit mode
select > mesh tools > subdivide
select face, extrude, duplicate (C-d)
mesh tools > rem doubles
Alt-M to merge vertices
fuzzy select
scaling
warping
surface using bezier curve
building meshes from a single vert
make a wineglass
make the profile of half a glass using a sequence of single verts
check the object center is at the origin
object mode, press 'n', set to 0s,
'center new'from the mesh option panel
move profile to align with the axis
select the desired 'screw' (degr:360), 'spin' (steps:18) 'spin dup' (turns:1)
click in the xy view
'remove doubles'
'subdivide'
'smooth' etc+
bending
animation
select 'ipo curve editor'
object mode
add some objects
menu on the right of the ipo view are the 'operations' that can be performed
time axis (horiz.) vs. 'value' axis (vertical)
add keyframe
in object mode
'i' to insert key
select 'loc'
make change(s) to object
insert new key frame (as above)
check the splines have changed
animation window has 'point' (edit) and 'curve' (object mode
edit points in 'point' mode, can use editing/select tools.
camera
rendering
select object (in object mode)
press 'f' to get into uv face mode
selectfaces with rc
vertex paint mode
panels 'edit'
'paint' panel
set color
set vert color
copy draw mode
panel 'shading' (f5) > 'material buttons' > 'add new'
'vcol paint' button
other
rendering
import/export scripts
links