A few notes from the Designing Design seminar series on electronic arts, organised by Intermedia, held in Oslo, Norway on 20041207:
embodied interaction: creation, communication and sharing of meaning research through experiment and improvisation, as well as production based research
extending performance (dance and tech, augmented and MR spaces, actions and actors, responsive systems…)
activity theory as a conceptual frame / “mediating artefact” from digital scenography to embodied interaction (following some of the premises from P. Dourish “where the action is”)
experiments: improvisation with simple technology (video feedback) + squeezing out everything possible
interaction = informal assemblage of steps
ballectra project: learning design and designing for learning
research: explaining the design practice through theory and vice versa
Tapet project - using video (mpeg) in responsive environments, so that it encourages expressivity from the participants - moving with an absent performer
Karakuri project: anticipatory interaction, playful use of responsive environments – seeing and learning through movement, environment is generated at points where users' actions happen - activity driven system
Intermedia projects helped to 'release' dancers from cages of technique
goal: physical transportation: spectators as participants in a group (post-structuralist spectatorship)
media studies: working with immediacy/hypermediacy (bolter and grusin)
scenography
dance and technology
In production projects, theorists became concerned about 'making things work' forgetting the theory in the process
associated institutions:
bateson, merleau-ponty, j.j. gibson
actualises choreography as artistic tool - cross fertilisation of tech and dance in the present context
rêve - réveiller (dream / awakening)
choreomedia laboratory
shifting ground
trajets