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| designing_robotic_artifacts [2010-10-25 19:01] – created 83.101.5.51 | designing_robotic_artifacts [2010-10-25 19:04] (current) – 83.101.5.51 | ||
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| * imperfectiosn can be interesting/ | * imperfectiosn can be interesting/ | ||
| * do we expect all robots to be superheros? | * do we expect all robots to be superheros? | ||
| - | * assumptions of perfection often hinder the development of currrent | + | * assumptions of perfection often hinder the development of current |
| - | robots (e.g. maintainence is not considered necessary for a ' | + | |
| * humans are not perfect, why should machines be? | * humans are not perfect, why should machines be? | ||
| - | * perfection is context specific, context | + | * perfection is context specific, context |
| - | * ignores inevitability of entropy. we should work with, rather than | + | * ignores inevitability of entropy. we should work with, rather than against entropy |
| - | against entropy | + | |
| * **Origins** | * **Origins** | ||
| - | * Ideal meachines of the Industrial Age, always working, never needeing | + | * Ideal meachines of the Industrial Age, always working, never needing |
| - | to sleep, get paid or complain | + | |
| * godlike delusions of engineers | * godlike delusions of engineers | ||
| * striving for perfection in design/ | * striving for perfection in design/ | ||
| * **Maintaining the myth** | * **Maintaining the myth** | ||
| * reinforced by consistent desire for improvement, | * reinforced by consistent desire for improvement, | ||
| - | * using " | + | * using " |
| - | deisres | + | |
| * human nature to improve things | * human nature to improve things | ||
| * stories, film. fiction, etc+ pop culture | * stories, film. fiction, etc+ pop culture | ||
| - | * NOTE: ' | + | * NOTE: ' |
| - | pop.culture, | + | |
| - | ' | + | |
| * **Strategies to dispel the myth** | * **Strategies to dispel the myth** | ||
| * imperfection by design | * imperfection by design | ||
| * better illustrate the value of imperfect systems | * better illustrate the value of imperfect systems | ||
| - | * do not let visions escape into the future, maintian enough " | + | * do not let visions escape into the future, maintian enough " |
| - | the future to stand on | + | * designing artefacts that embrace noise, error, ambiguity -> normal/ |
| - | * designing artefacts that embrace noise, error, ambiguity -> | + | |
| - | normal/ | + | |
| * consider maintainence as part of use (i.e. use cases, experience design) | * consider maintainence as part of use (i.e. use cases, experience design) | ||
| * design for decay | * design for decay | ||
| - | * use imperfections to build character, quirks, personality, | + | * use imperfections to build character, quirks, personality, |
| - | reduced acuracy vision system & eye tracking -> less annoying | + | |
| - | characterisation) | + | |
| + | ---- | ||
| + | see also; [[category robotics]], [[project lirec]], [[the animist paradox]] | ||