Behind the Algorithms - Notes
(part of f15 expanded from an overview)
images & mood foam:f15=2
Glitch
- exploring unpredictability of time leaps and system crashes, delays
- topology of error
- information is fragile ↔ noise as a source of new patterns
- space between interfaces where digital art can function as a subversion of the polished make-believe future of the information era (well, shall we say we capitulate on this one - respectfully lay it to rest…)
- code wriggles to the surface of the screen
- code stripped of functionality
- we serve no content (jodi)
- translation path does not exist
- glitch = political, anarchic; draws attention to the constructed nature of information
- from useless UI shuffling (topographical amnesia) to deep drifting (derive)
- is it broken or is it meant to sound like that?
- glitch = discrepancy between intention and expectation
- exploring spaces of non-lethal glitches - mutations, changes, corruptions
- glitch as a catalyst of change and mutation - away from sedentary systems
- different sites where glitches occur have dif. levels of fragility (data, protocol, system, intersystem…)
- engineering errors: physical, bit level, input data, system, application, interaction…
- to avoid collapse: loosen structure, make new connections, focus on emergence
- for a sendentary system a glitch produces meaningless noise, in an emergent system the noise can become a new pattern. decay of one system can incite growth of another.
- incompatible protocols, data & platforms, flakey networks
- digital decay, graceful degradation
- rotting of protocols and routines
- rheumatic interfaces with noise oozing out of them, demented search engines
- virus in the corporate genome (an element of play and awareness of the market whose tools are colonising us)
Related: live coding, fluxus
Weaving & coding
- weaving 0s & 1s - patterns
- sentences pierced by virtual wafts & woofs
- Sadie Plant - touching, distributed sampled fragments of lives and media tear the focus of singular vision apart
- worn out space punctured w/holes and openings
- efficient algorithms for real time performance
Related: weavecoding, mathematickal arts
Connections at a distance
- HCH/HRH
- remote sensuality, dispersion & integration of identities
- systems based on association & interconnection
- computers and mnemonic machines supporting distributed collaboration between humans
- nn+mlf
- organic membranes shivering in data winds
- biogenes & morphomemes
- content → context
- author → context provider
- media → actuators of interconnected events
- creation → facilitation
- emergence of tools that enable generative interconnection
- distributed people connected through digital tools
- UI morphing to different users
- facilitating collaboration between networked participants
- focus on what computers do well (crunching data) and enable people who are using the computer to do what they do well (whatever that might be)
- ecstasy of communication at a distance
- tubing between uncooperative sw, hw & people
- design tools must be flexible to minimise constraints on the creative process
- sculpting, kneading, weaving metaphors for interfaces
Related: tangible programming, promiscuous pipelines, lyta
Blur, confusion, memory
- 'what happens to life in our embodied actual when the object of our investigation becomes a virtual replicator?'
- Vanishing point becomes an unstable topology
- perception of realities increasingly blurry
- a forest of live wires
- media synaesthesia
- media transformed by the environment in which they are experienced
- interfaces as multidimensional mnemonic spaces
- a glue layer between indeterminate components
- digital materials with properties of elasticity, stiffness and fluidity
Related: responsive spaces, mixed reality, GRIG
Emergent systems
- process = growth & decay
- epidemic interaction, fragmentation, functional paralysis, catastrophe - a need for a designing machines with an immune system to enable adaptation
- edge habitats - constant glitches - locally unstable, globally stable oscillations (e.g. tides), continous translations - space filling & clearing processes
- robustness comes from withstanding interactions and resisting constraints - non-equilibrium dynamics incorporates glitches and mutates accordingly
- distributed control. probabilistic co-evolution of divergent processes
- able to heal & repair damage
- unblocking information flows
- breaking down hierarchical file-systems
- away from systems that contain instead of communicate with media
- an elastic system, extendable and scalable frameworks, learning, negotiating, remembering and forgetting
- machine learning, tools that evolve with time and usage (thalience)
- away from optimising, towards diversifying, evolving, becoming
- result = negotiation between internal rules of each element and external conditions of the environment
- using unreadable data meaningfully
- systems of self-organising elements from which shape and structure emerge
Related; groWorld, Luminous Green
Autonomous machines
- physical, autonomous machines
- embodiment of intelligent systems
- technological artefacts with their own agency
- perceiving + acting → reasoning
- migration of intelligence through different embodiments (virtual and physical platforms), with continuation of interaction between different bodies and sensors distributed through the environment; differences between robots joining humans in the physical world, and humans playing games in the computational worlds
- What should an “agent mind” look like?
- more ecologically valid context
- absolute & centralised control = impossibility
- a framework for developing frameworks
Related: Machine Wilderness, Silent Dialogues
Living with machines
- social robots living in the same environments with people
- Biological causes of behaviour
- Robot should be anything but a human
- How can a robotic creature live with humans? Social interest and contact, remembering and forgetting, supporting relationships and understanding social messaging, recognising and enacting expressions and emotions; privacy issues
- Test: in games, where robot is a character playing a social game with you; learning from animation to design characters
- ethical dimension - how will people spend time with robots? tested in interaction design prototypes; challenging people’s assumptions about the world
- animist perspective in robotics - ethics essential in robot development
- robots share contextuality with humans and other intelligencies - when involved with humans, they are imbued with character and personality
Related: Lirec, germination x, al jazari