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| future_fabulators:miti_capstones [2014-02-05 10:42] – 85.244.101.251 | future_fabulators:miti_capstones [2014-02-27 23:57] (current) – [Debrief] maja | ||
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| ==== M-ITI Capstone Kickoff ==== | ==== M-ITI Capstone Kickoff ==== | ||
| - | Two-day scenario development and testing workshop for M-ITI students and capstone project sponsors, 20140120-22. The MHCI Project course is an 8-month long capstone project for the Masters of HCI program and integrates everything the students have learned in their coursework into one " | + | Two-day scenario development and testing workshop for 22 M-ITI (MHCI and MET) students and capstone project sponsors, 20140120-22. The MHCI Project course is an 8-month long capstone project for the Masters of HCI program and integrates everything the students have learned in their coursework into one " |
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| + | The key issues of the students and sponsors revolved around providing meaningful experiences for their users and clients, so that they can have a lasting influence on people' | ||
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| + | **How can projects combining creativity and technology become transformative experiences for our users?** | ||
| < | < | ||
| - | More photos [[https:// | + | ==== Key factors ==== |
| - | Student presentations: | + | After a session of dialogues and reporting, the group came up with many factors that would influence the success of their projects, which can be summarised as the following success criteria: |
| - | * [[https:// | + | |
| - | Core Question: How can projects | + | * **Connection with users**: Meeting expectations, |
| + | * **Innovation**: | ||
| + | * **Open design process**: The co-creation of the projects should accommodate multiple perspectives and different possible scenarios. The process should be flexible enough to allow early failure through prototyping and testing. | ||
| + | * **Team Dynamics**: The teams should be diverse and comprised of committed students and sponsors where everyone' | ||
| + | * **Feasibility**: | ||
| + | * **Resilience**: | ||
| + | |||
| + | ==== Drivers of change ==== | ||
| + | |||
| + | |||
| + | **Social/ | ||
| + | * Crisis (economy, education) encouraging behavioural change | ||
| + | * Increase in social media | ||
| + | * New beginnings (in many aspects of life) | ||
| + | * Migration and a cross-cultural melting pot | ||
| + | * Inclusion (usability, accessibility) | ||
| + | * Healthy lifestyles | ||
| + | * Aging | ||
| + | * Peace and peace-keeping | ||
| + | * Growing gap between rich and poor | ||
| + | * Traditional values | ||
| + | * Digital crime | ||
| + | * E-government | ||
| + | |||
| + | **Technological** | ||
| + | * Lifestyle change through technology | ||
| + | * Intuitive and inclusive technologies | ||
| + | * Biomimicry | ||
| + | * Cloud computing | ||
| + | * Instant connectedness and mobility | ||
| + | * AI technologies | ||
| + | * Crowdsourcing | ||
| + | * Wearables | ||
| + | * Open source technologies | ||
| + | * Security & tracking | ||
| + | * Mobile technologies | ||
| + | * Flat design | ||
| + | * Information visualisation | ||
| + | * Interactivity and gaming | ||
| + | * Big data | ||
| + | * Responsive technologies | ||
| + | * Augmented reality | ||
| + | * Digital integration | ||
| + | |||
| + | **Environmental/ | ||
| + | * Sustainability (emerging markets) | ||
| + | * RRR | ||
| + | * Green energy | ||
| + | * Water security | ||
| + | * Sharing economies | ||
| + | * Austerity | ||
| + | * Climate change risks (and prevention) | ||
| + | * New business models | ||
| + | * Green tax | ||
| + | * New ways to export | ||
| + | |||
| + | < | ||
| + | |||
| + | ==== Critical Uncertainties ==== | ||
| + | |||
| + | Most important and uncertain factors and drivers | ||
| + | * Technology for lifestyle change | ||
| + | * Innovation | ||
| + | * Connection with users | ||
| + | * Feasibility | ||
| + | * Intuitive and inclusive technologies | ||
| + | * Team dynamics | ||
| + | * Information visualisation | ||
| + | |||
| + | ==== Scenarios ==== | ||
| + | |||
| + | From these critical uncertainties two scenario axes emerged: | ||
| + | |||
| + | * phased/ | ||
| + | * high technological innovation <-> low technological innovation | ||
| Scenarios developed: | Scenarios developed: | ||
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| < | < | ||
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| + | More photos [[https:// | ||
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| + | ==== Debrief ==== | ||
| + | |||
| + | Student presentations of the process and the outcomes: | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[http:// | ||
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| + | FoAM [[capstones workshop debrief]] of the [[https:// | ||
| + | |||
| + | ---- | ||
| + | |||
| + | Back to [[scenarios]] | ||