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future_fabulators:scenario_design_debrief_20131013 [2013-10-14 12:15] – nik | future_fabulators:scenario_design_debrief_20131013 [2013-10-16 09:24] – maja | ||
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* At the end of the session, there needs to be at least 1/2 hour to 1 hour of summarising and reflecting (have we sufficiently addressed the focal question, what did we miss...). Reflection/ | * At the end of the session, there needs to be at least 1/2 hour to 1 hour of summarising and reflecting (have we sufficiently addressed the focal question, what did we miss...). Reflection/ | ||
- | General flow: | + | Flow and dynamics: |
* Plan for a longer duration (for creating story worlds at least 2 days) | * Plan for a longer duration (for creating story worlds at least 2 days) | ||
* Two instead of one facilitator to host the session (one to moderate the flow, the other to harvest and summarise the content) | * Two instead of one facilitator to host the session (one to moderate the flow, the other to harvest and summarise the content) | ||
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* The process shouldn' | * The process shouldn' | ||
* The issue of divided attention and unrelated communication due to internet use remains problematic - it continues to result in off-topic remarks and conversations breakers, which in an intense meeting disrupts conversations and flow. Perhaps clearer instructions about time and place for external communication and unrelated work would help (before 10h and after 17h wasn't enough). | * The issue of divided attention and unrelated communication due to internet use remains problematic - it continues to result in off-topic remarks and conversations breakers, which in an intense meeting disrupts conversations and flow. Perhaps clearer instructions about time and place for external communication and unrelated work would help (before 10h and after 17h wasn't enough). | ||
- | * Computer is useful for note taking and on-topic browsing, but it's difficult for the facilitator and participants to know what is going on. Using tablets rather than laptops might be visually less disruptive and the content could be more easily shared. Tangible and heads-up interfaces or a large shared desktop could be interesting to explore. | + | * Computer is useful for note taking and on-topic browsing, but it's difficult for the facilitator and participants to know what is going on. Using tablets rather than laptops might be visually less disruptive and the content could be more easily shared. Tangible and heads-up interfaces or a large shared desktop |