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interactive_inflatables [2020-06-04 12:53] – old revision restored (2008-01-31 13:51) 194.247.173.123interactive_inflatables [2020-06-04 12:53] – old revision restored (2008-01-31 14:19) 194.247.173.123
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 Bontron The MUSCLE programmable building is a pressurized soft volume wrapped in a mesh of tensile muscles, which change length, height and width by varying the pressure pumped into the muscle. Visitors play a collective game to explore the different states of the MUSCLE. The public interacts with the MUSCLE by entering the interactivated sensorial space surrounding the prototype. This invisible component of the installation is implemented as a sensor field created by a collection of sensors. The sensors create a set of distinct shapes in space that, although invisible to the human eye, can be monitored and can yield information to the building body. The body senses the activities of the people and interacts with the players in a multimodal way. The public discovers within minutes how the MUSCLE behaves on their actions, and soon after they start finding a goal in the play.The outcome of this interaction however is unpredictable, since the MUSCLE is programmed to have a will of its own. It is pro-active rather then responsive and obedient. The programmable body is played by its users. A constant play of conjointly effectuating (re)actions, of attraction and repulsion between all players involved. This game truly is a multi-player game. Now true communication is established, where the pro-active parties involved alternately sense, process, and actuate in this constant loop of mutual influence. The players experience this parametric game of architecture as a form of serious fun. The playing of the game means setting the parameters. Bontron The MUSCLE programmable building is a pressurized soft volume wrapped in a mesh of tensile muscles, which change length, height and width by varying the pressure pumped into the muscle. Visitors play a collective game to explore the different states of the MUSCLE. The public interacts with the MUSCLE by entering the interactivated sensorial space surrounding the prototype. This invisible component of the installation is implemented as a sensor field created by a collection of sensors. The sensors create a set of distinct shapes in space that, although invisible to the human eye, can be monitored and can yield information to the building body. The body senses the activities of the people and interacts with the players in a multimodal way. The public discovers within minutes how the MUSCLE behaves on their actions, and soon after they start finding a goal in the play.The outcome of this interaction however is unpredictable, since the MUSCLE is programmed to have a will of its own. It is pro-active rather then responsive and obedient. The programmable body is played by its users. A constant play of conjointly effectuating (re)actions, of attraction and repulsion between all players involved. This game truly is a multi-player game. Now true communication is established, where the pro-active parties involved alternately sense, process, and actuate in this constant loop of mutual influence. The players experience this parametric game of architecture as a form of serious fun. The playing of the game means setting the parameters.
  
-{{:hyposurface.jpby_evan_ackerman_.jpg|}}+{{:hyposurface.jpby_evan_ackerman_.jpg|}}\\ 
 +Venice Bienale International Pavilion, Italy, 2000, by Evan Ackerman\\ 
 +Walls. They’re so boring. And they’re everywhere. HypoSurface smashes through the, uh, fourth wall with a shape changing, interactive surface. Using interlocking flexible panels activated by compressed air from behind the wall, HypoSurface can create three dimensional waves, patterns, images, and even words by moving the flexible panels in sync. Software allows the wall to react to sound or movement, and… "the hypo surface allows the participant to connect and interact with a massive powerfull force - its like controlling a waterfall" 
 +source: ohgizmo.com/category/technology/\\ 
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 +{{:h02.jpg|}}{{:img_5069.jpg|}}{{:quebec01.jpg|}}\\ 
 +With the “Flying Circus” festival, the ZKM Institute of Music and Acoustics will spectacularly ring in the celebrations for “10 Years ZKM in Hall A”;. Four days of concerts, installations and publication presentations will impressively show what the Institute stands for. On Saturday and Sunday, the concert program will be enlarged by unknown flying objects. The artist group “machine cent’red humanz” has developed blimps that emit sounds and can in this way communicate with each other and react upon their surroundings. 
 +source http://okno.be/?id=1035 http://mxhz.org/
  
  
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 {{w11_3.jpg|w11_3.jpg}} {{w11_3.jpg|w11_3.jpg}}
 {{the_white_elephant.jpg|the_white_elephant.jpg}}[[http://www.perso.orange.fr/keepyourdistance/quotation%20]] {{the_white_elephant.jpg|the_white_elephant.jpg}}[[http://www.perso.orange.fr/keepyourdistance/quotation%20]]
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 +{{:baloonnen_atomen_sound.jpg|}}
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 **continue with images** **continue with images**
  • interactive_inflatables.txt
  • Last modified: 2020-06-05 09:02
  • by nik