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memory_code [2023-02-10 10:32] – theunkarelse | memory_code [2023-02-10 10:34] – theunkarelse | ||
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[[monstercode_intro]] | [[monstercode_intro]] | ||
- | ==== Hiking with Monsters at Amelisweerd 2021/2022 ==== | ||
- | Notes on a research program in collaboration with Sjef van Gaalen and Creative Coding Utrecht. | ||
- | |||
- | === Stage1: Monster Code, Landscape as Mindpalace === | ||
- | Monster Code explores techniques for encoding environmental knowledge directly into the environment itself. Imagination (monsters) and geographic memory are key pillars this builds on. Basically associating knowledge to features and hooks in the landscape, by the power of imagination and story. That power is considerable, | ||
- | This first phase of the research is about rapid prototyping, | ||
- | \\ | ||
- | Prototyping phase:\\ | ||
- | * timeline of presidents encoded into shopping street | ||
- | * timeline of hominids encoded into opposite side of shopping street (each block 1 million years) | ||
- | * mindpalace of damselflies | ||
- | |||
- | |||
- | === Stage2: Hiking with Monsters === | ||
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* pg 127 shape signifies life, in death they loose shape, so all things with shape have soul / Julian Barbour geometry is fundamental to the universe | * pg 127 shape signifies life, in death they loose shape, so all things with shape have soul / Julian Barbour geometry is fundamental to the universe | ||
* pg 127 the soul passes from one chariot to another and this gives creation order, it moves through a particular set of things created by the same ancestor in the Dreaming. | * pg 127 the soul passes from one chariot to another and this gives creation order, it moves through a particular set of things created by the same ancestor in the Dreaming. | ||
- | | + | |
+ | ==== Hiking with Monsters at Amelisweerd 2021/2022 ==== | ||
+ | Notes on a research program in collaboration with Sjef van Gaalen and Creative Coding Utrecht. | ||
+ | |||
+ | === Stage1: Monster Code, Landscape as Mindpalace === | ||
+ | Monster Code explores techniques for encoding environmental knowledge directly into the environment itself. Imagination (monsters) and geographic memory are key pillars this builds on. Basically associating knowledge to features and hooks in the landscape, by the power of imagination and story. That power is considerable, | ||
+ | This first phase of the research is about rapid prototyping, | ||
+ | \\ | ||
+ | Prototyping phase:\\ | ||
+ | | ||
+ | * timeline of hominids encoded into opposite side of shopping street (each block 1 million years) | ||
+ | * mindpalace of damselflies | ||
+ | |||
==== Memory Craft, hands-on: ==== | ==== Memory Craft, hands-on: ==== | ||