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models_of_social_intelligence [2009-01-19 11:37] – davegriffiths | models_of_social_intelligence [2009-01-19 11:59] (current) – davegriffiths | ||
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======Models of Social Intelligence====== | ======Models of Social Intelligence====== | ||
- | Part of [[Project Lirec]]: Notes (and bits pasted) from Deliverable 5.1 (needs tidying up) | + | Part of [[Project Lirec]]: Notes (and bits pasted) from Deliverable 5.1 |
An understanding of social intelligence is needed for creating agents capable of long term companionship with humans. | An understanding of social intelligence is needed for creating agents capable of long term companionship with humans. | ||
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http:// | http:// | ||
- | =======Social Robots====== | + | =====Social Robots===== |
Sociable physical robots | Sociable physical robots | ||
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======Emotions and personality in Social Agents====== | ======Emotions and personality in Social Agents====== | ||
+ | |||
+ | Theoretical foundations start with Darwin' | ||
+ | [[wp> | ||
+ | |||
+ | =====Appraisal Theories===== | ||
+ | |||
+ | State that emotions are the result of evaluating an event or situation. | ||
+ | |||
+ | - Primary appraisal: Is this relevant to me? | ||
+ | - Secondary appraisal: How should I cope with it? | ||
+ | |||
+ | =====Emotions to personalities===== | ||
+ | |||
+ | ^ Emotions ^ Moods ^ Personality Traits ^ | ||
+ | | Seconds/ | ||
(Moffat, 1997) states, “personality is the name we give to (an agent’s) reactions tendencies that are consistent over situations and time”. | (Moffat, 1997) states, “personality is the name we give to (an agent’s) reactions tendencies that are consistent over situations and time”. | ||
- | =====Computational | + | |
+ | ======Examples of computational | ||
**EMA**: http:// | **EMA**: http:// | ||
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* Mood also affects emotions | * Mood also affects emotions | ||
+ | Personality is a combination of: | ||
* Emotional threshold - characters resistence to an emotion type | * Emotional threshold - characters resistence to an emotion type | ||
* Decay rate - How fast an emotion disappears | * Decay rate - How fast an emotion disappears | ||
- | = personality | ||
* Event or action -> Knowledge base update | * Event or action -> Knowledge base update |