A progression from plants as we see them, to plants as they see themselves and each other. small steps toward simulating/understanding plant perception


In rough order:

  • Human view
  • Pollen visible
  • Scent visible
  • Air 'thickens'…
  • Plant textures subtly animate a few frames (known as the Rhubarb & Custard effect in the Uk) - plants look more alive to each other than they do to us
  • Start to see energy flow around plants
  • Cell communication
  • Time slows/speeds up
  • plant_googles.txt
  • Last modified: 2009-08-04 07:14
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