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pluggable_plants [2009-03-12 11:55] – davegriffiths | pluggable_plants [2009-03-12 14:32] (current) – davegriffiths | ||
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- | ====Problems with L Systems==== | + | ====Pluggable Plants==== |
- | * Plant shape is entirely defined by algorithm | + | L Systems are the standard approach |
- | * Geometric complexity is slow to compute | + | |
- | * Somewhat difficult to control in an artistic sense | + | |
- | This is an alternative method | + | * The plant' |
+ | * It's somewhat difficult | ||
+ | * Geometric complexity | ||
- | This also allows us to put much more detail in the textures, and build plants out of fewer components. | + | This is an alternative method to the standard approach of rendering L Systems, where we can still define the topology and growth of a plant by an algorithm, but the structural shape is defined by the texture images used as components of the plant. |
====How it works==== | ====How it works==== | ||
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{{: | {{: | ||
+ | |||
+ | And these are the component textures and their connection points: | ||
+ | |||
+ | {{: | ||
+ | {{: | ||
+ | {{: | ||
+ | {{: | ||
====Texture image format and naming convention==== | ====Texture image format and naming convention==== | ||
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Where B is the variation number again. | Where B is the variation number again. | ||
- | For an example collection of components, see: | ||
- | [[http:// | ||
- | |||
- | ====Where the program lives==== | ||
- | The source code is here: [[http:// |