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Why are we better placed to tackle this than CS or bioinformatics or architecture departments? | Why are we better placed to tackle this than CS or bioinformatics or architecture departments? | ||
Some way to present diversity as strength? | Some way to present diversity as strength? | ||
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+ | ==Summary== | ||
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+ | By 2020 computer interfaces will have become embedded into the human environment, | ||
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+ | Growing datasets allow greater insights, but only where practitioners take a computational approach, dealing with data at a higher level of abstraction than is currently conventional. | ||
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+ | The opportunity lies then in developing novel end-user programming environments which take advantage of new modes of embodied HCI; environments designed for end-users outside of traditional computer science and software engineering contexts. | ||
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+ | This opportunity centres around the integration of formal programming languages with visuospatial perception, cognition and gesture. | ||
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+ | The fundamental scientific problem to solve in order to implement the technology and get the benefits by 2020 lies in the mapping between the abstractions of formal language and the embodied interactions which emerging technologies provide. Some steps towards this goal are already well developed in object oriented and visual programming, | ||
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+ | Our research questions are: How can linguistic interfaces be integrated with emerging, embodied modes of human-computer interaction? | ||
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+ | The design of new environments for higher order interaction needs to be led by the needs of end user programmers from the start, through brainstorming and workflow analysis, leading to workshops and experiments to explore and evaluate the design prototypes which result. As part of this process, assumptions in the design of programming language environments need to be enumerated and reconsidered in the light of emerging technologies. | ||
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+ | The needs of end user programmers differ strongly from the computer scientists and professional programmers who generally lead the design of programming languages. Escaping from established norms in software development, | ||
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+ | There are risks in taking a cross-domain approach, as research into Visual Programming and Tangible Interfaces have previously only seen success in particular specialised domains. However the possibilities for finding commonalities in problems surrounding information processing across domains brings promise of huge returns. | ||
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==Links== | ==Links== |