Differences
This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision Next revisionBoth sides next revision | ||
redleaf_game_design [2010-06-04 07:29] – davegriffiths | redleaf_game_design [2010-06-04 07:54] – davegriffiths | ||
---|---|---|---|
Line 61: | Line 61: | ||
======Permaculture system====== | ======Permaculture system====== | ||
- | Plants in the game will grow according to simplified [[permaculture]] and [[companion planting]] rules. As well as players, plants are also arranged into guilds, of mutually beneficial plants. | + | Plants in the game will grow according to simplified [[permaculture]] and [[companion planting]] rules. As well as players, plants are also arranged into guilds, of mutually beneficial plants. |
^ Plant ^ Function | ^ Plant ^ Function | ||
Line 68: | Line 68: | ||
| Apple tree | Provides shelter | | Apple tree | Provides shelter | ||
- | In this way each plant benefits from close proximity to the other, and forms a loop of dependency. Not sure if this particular example is accurate - it's important that we use real examples. | + | In this way each plant benefits from close proximity to the other, and forms a loop of dependency. Not sure if this particular example is accurate - it' |
Pea needs -> Apple tree needs -> Turnip needs -> Pea | Pea needs -> Apple tree needs -> Turnip needs -> Pea | ||
Line 116: | Line 116: | ||
* Plants foraged in boskoi replenish your energy in the game. | * Plants foraged in boskoi replenish your energy in the game. | ||
* As your guild improves, so boskoi unlocks secret plants in your city. | * As your guild improves, so boskoi unlocks secret plants in your city. | ||
+ | |||
+ | ======Road Map====== | ||
+ | |||
+ | * Flash/HTML5 clientside isometric graphics engine [done] | ||
+ | * Large world navigation mechanic [done] [[http:// | ||
+ | * Persistent server process storing plant/world information [in progress] | ||
+ | * Integration with facebook | ||
+ | * User model | ||
+ | * Permaculture rule system running on the server | ||
+ | * Data driven plant descriptions/ | ||
+ | |||
+ | Alpha testing: Seeing if the permaculture rules work for a simple system. Time now to iterate this until it's satisfactory. From this point on plants can be added in parallel to the development. | ||
+ | |||
+ | * Player guilds | ||
+ | * Player energy system | ||
+ | * First pass companion | ||
+ | * First pass boskoi/ | ||
+ | |||
+ | Beta testing | ||
+ | |||
+ | * More companion types | ||
+ | * Seasons | ||
+ | * Adding more regions | ||