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redleaf_game_design [2010-06-04 07:34] davegriffithsredleaf_game_design [2010-06-04 08:19] davegriffiths
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   * Plants foraged in boskoi replenish your energy in the game.   * Plants foraged in boskoi replenish your energy in the game.
   * As your guild improves, so boskoi unlocks secret plants in your city.   * As your guild improves, so boskoi unlocks secret plants in your city.
 +
 +======Road Map======
 +
 +  * Flash/HTML5 clientside isometric graphics engine [done]
 +  * Large world navigation mechanic [done] [[http://www.pawfal.org/dave/live/wilderness/2/]]
 +  * Persistent server process storing plant/world information [in progress]
 +  * Integration with facebook
 +  * User model
 +  * Permaculture rule system running on the server
 +  * Data driven plant descriptions/sprites with permaculture roles/needs - also recipes for each!
 +
 +Alpha testing: Seeing if the permaculture rules work for a simple system. Time now to iterate this until it's satisfactory. From this point on plants can be added in parallel to the development.
 +
 +  * Player guilds
 +  * Player energy system
 +  * First pass companion 
 +  * First pass boskoi/phone app integration
 +
 +Beta testing: Concentrating on the companion and player/guild dynamics.
 +
 +  * Visualisation of pestilence and weather
 +  * More companion types
 +  * Seasons
 +  * Adding more regions
  
  • redleaf_game_design.txt
  • Last modified: 2010-07-16 11:07
  • by 62.78.174.123