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research_report_groworld_dave [2010-02-03 15:05] – 82.181.215.205 | research_report_groworld_dave [2010-02-03 15:23] – 82.181.215.205 | ||
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Foam were working on this project with two other groups, [[http:// | Foam were working on this project with two other groups, [[http:// | ||
- | And as a game project, we were sometimes explicitly, at other times implicitly tackling | + | And as a game project, we were sometimes explicitly, at other times implicitly tackling issues |
* What is the depiction of plants and growth within existing games? | * What is the depiction of plants and growth within existing games? | ||
* Should this be a scientific simulation, if not how do we avoid this? | * Should this be a scientific simulation, if not how do we avoid this? | ||
- | * What is an art game? Are we making one? | + | * What is an art game? Are we making one, or a ' |
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==== Problem/Aim ==== | ==== Problem/Aim ==== | ||
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This was a really ambitious project. Even with a very clear design agreed from the start we would have been seriously pushed to complete a game project with the resources and time we had. Looking back I am pleased that we covered so many of the aims, even if we failed to bring them together into a single product. | This was a really ambitious project. Even with a very clear design agreed from the start we would have been seriously pushed to complete a game project with the resources and time we had. Looking back I am pleased that we covered so many of the aims, even if we failed to bring them together into a single product. | ||
+ | |||
+ | These are the things I would like to look at changing if we were to undertake a similar project: | ||
+ | |||
+ | * More use of computer-less prototyping, | ||
+ | * Less 'open debate' | ||
+ | * More restrictions, | ||
+ | * Doing the user stories at the start of the project - we didn't talk about our audience much at all until this point | ||
The plant eyes prototype I worked on formed an end result I was pleased with, but it never really felt like it could stand alone as a game. The main reason for this is that it remained a test of a game mechanic, a way of growing into space and a achieving a disorientating feeling of becoming another life form with different restrictions and abilities. To make into a game it would take surrounding this growth mechanic with a richer world, problems to solve and ideally, other human players to interact with. | The plant eyes prototype I worked on formed an end result I was pleased with, but it never really felt like it could stand alone as a game. The main reason for this is that it remained a test of a game mechanic, a way of growing into space and a achieving a disorientating feeling of becoming another life form with different restrictions and abilities. To make into a game it would take surrounding this growth mechanic with a richer world, problems to solve and ideally, other human players to interact with. |