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tale_of_vegetal_time [2008-11-29 21:12] – 84.198.252.205 | tale_of_vegetal_time [2008-11-29 21:15] – 84.198.252.205 | ||
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* to make the player feel like a plant | * to make the player feel like a plant | ||
===tools to the goal=== | ===tools to the goal=== | ||
- | * simulation of slow time scales | + | simulation of slow time scales |
- | | + | * the real challenge is to make it interesting and engaging to have stillness. to BE slow. |
- | + | ||
- | * chaos. nature is chaotic. (chaos as a design tool) | + | |
- | ** Chaotic systems are systems that look random but aren' | + | |
- | *** Chaos features three main characteristics: | + | |
- | **** it is a bottomless gulf where anything falls endlessly. This radically contrasts with the Earth that emerges from it to offer a stable ground. | + | |
- | **** it is a place without any possible orientation, | + | |
- | **** it is a space that separates, that divides: after the Earth and the Sky parted, Chaos remains between both of them | + | |
+ | chaos. nature is chaotic. (chaos as a design tool) | ||
+ | * Chaotic systems are systems that look random but aren' | ||
+ | from WikiPedia: | ||
+ | * Chaos features three main characteristics: | ||
+ | * it is a bottomless gulf where anything falls endlessly. This radically contrasts with the Earth that emerges from it to offer a stable ground. | ||
+ | * it is a place without any possible orientation, | ||
+ | * it is a space that separates, that divides: after the Earth and the Sky parted, Chaos remains between both of them | ||
+ | simulation of the non-visual, of other senses. (of plant senses?) | ||
* the wind | * the wind | ||
* the feel of the sun | * the feel of the sun | ||
* the water flowing through your veins | * the water flowing through your veins | ||
- | | + | * (is it a sound?) |